![Yet another thread on the great tickrate (64 vs. 128) debate - I did some (mediocre) tests. : r/GlobalOffensive Yet another thread on the great tickrate (64 vs. 128) debate - I did some (mediocre) tests. : r/GlobalOffensive](https://external-preview.redd.it/NYqg5rqZmJih0VHAK4sSvK-PN6Fqs0keYIAe6QQG3OA.png?auto=webp&s=3b6c3387e4c55061a47e277eb6abb424442569ef)
Yet another thread on the great tickrate (64 vs. 128) debate - I did some (mediocre) tests. : r/GlobalOffensive
![KIRNEILL on Twitter: "Guys do not get Tick Rate or Hz of the server confused with FPS. 2. If it was 128Hz or 60HZ Servers, keep in mind that's more load on KIRNEILL on Twitter: "Guys do not get Tick Rate or Hz of the server confused with FPS. 2. If it was 128Hz or 60HZ Servers, keep in mind that's more load on](https://pbs.twimg.com/media/EnJjmcOXUAIo7Qn.jpg)
KIRNEILL on Twitter: "Guys do not get Tick Rate or Hz of the server confused with FPS. 2. If it was 128Hz or 60HZ Servers, keep in mind that's more load on
![Hac1 on Twitter: "VALORANT uses 128 tick servers as one of their major advertising points when the servers aren't even stable 128 tick and keep dropping like this, nearly every single EU Hac1 on Twitter: "VALORANT uses 128 tick servers as one of their major advertising points when the servers aren't even stable 128 tick and keep dropping like this, nearly every single EU](https://pbs.twimg.com/ext_tw_video_thumb/1372314441426034696/pu/img/eC77ifO4lwTr2vAE.jpg:large)