![How can I move bones of a skinned mesh renderer in the editor? - Help & Support - PlayCanvas Discussion How can I move bones of a skinned mesh renderer in the editor? - Help & Support - PlayCanvas Discussion](https://forum-files-playcanvas-com.s3.dualstack.eu-west-1.amazonaws.com/original/3X/5/b/5bbf8038a57366014263115f0bac5b124b7ba365.png)
How can I move bones of a skinned mesh renderer in the editor? - Help & Support - PlayCanvas Discussion
GitHub - naelstrof/SkinnedMeshDecals: An example of rendering decals on SkinnedMesh Renderers in Unity.
![Keijiro Takahashi on Twitter: "Trying using a skinned mesh renderer as a particle source for Unity VFX Graph. https://t.co/jz2hQ8XpCo https://t.co/pWAeK9iG0G" / Twitter Keijiro Takahashi on Twitter: "Trying using a skinned mesh renderer as a particle source for Unity VFX Graph. https://t.co/jz2hQ8XpCo https://t.co/pWAeK9iG0G" / Twitter](https://pbs.twimg.com/ext_tw_video_thumb/1111178808327995393/pu/img/ZFAmvRGkCI4PeDrJ.jpg)
Keijiro Takahashi on Twitter: "Trying using a skinned mesh renderer as a particle source for Unity VFX Graph. https://t.co/jz2hQ8XpCo https://t.co/pWAeK9iG0G" / Twitter
![Did you know? Each SkinnedMeshRenderer and material you use in Unity cases a single draw call to the GPU, and too many of these can destroy performance! Consider combining them (Details in Did you know? Each SkinnedMeshRenderer and material you use in Unity cases a single draw call to the GPU, and too many of these can destroy performance! Consider combining them (Details in](https://i.redd.it/vp2e1buash4a1.png)